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Notice to all users of the Holodeck:

There are safety protocols in place that cannot be deactivated without the approval of two commanding officers or the captain to protect users of the Holodeck from potential harm. However, every time the Holodeck is ever used in a nontrivial manner, no matter what the safety protocols say, the Holodeck turns into a deathtrap.

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Ed
« Civ IV: War of Two CitiesGoogle's WordRank »

1D FTW

Permalink 08/23/08 at 08:53:22 am, by Ed, 246 words   English (US)
Categories: Work, Games, Media, Programming

I've been working on a game called "Sid Meier's Civ IV: War of Two Cities" at work for about a month and a half now. Essentially it's a 1-dimensional version of rock-paper-scissors (by itself a 0-Dimensional game, seeing as how you're not moving).

Essentially, you create either Infantry, Ranged, or Mobile units which then meet the enemy's similar units and "battle" in the middle. It's more interesting than that, but in its essence, it is rock-paper-scissor.

In this screenshot, you can see it looks very 2D, but don't let the hills fool you, it's very one-dimensional. You can't jump or anything. Your units can only travel in one direction: Towards the enemy. Here you see a blue Mobile unit (elephant) attacking coming to attack the player's city. Uh-oh, there aren't any defending units (except the wall, of course)!

Actually, looking at that screenshot, I see that it's inaccurate. Player units are blue, and enemy units are red. Strange that the elephant is blue and walking towards the player's city. It's an uprising! The peasants are revolting! Or, the elephants, or something.

Anyway, since I've been working on it for so long, it got me thinking about what other games could do with a dimensional change.

Just make sure you don't accidentally castle.

At least you can keep going.

But here's the kicker. I was thinking, "What about something like Hopscotch?" But oh, that already exists.

1D Hopscotch

Now, doesn't that just seem kinda lame?

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