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Ed
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From the comments of Ed

Permalink 09/15/11 at 09:59:20 am, by Ed, 143 words   English (US)
Categories: Programming

This is a comment I recently wrote in the multiplayer handler class while programming a multiplayer game:


//This is known as the "Joe it's your turn" method, named after my brother who, while playing turn-based games,
//will always ask whose turn it is, especially during his turn, since he takes so long to play. Therefore,
//whenever anybody's turn comes up, all other players will notify them of such. Essentially, this is saying
//"Joe, it's your turn, Joe it's your turn, Joe it's your turn". This allows the remote application to play
//automatically if the player is not on the game screen to tell whether they should play or not. Unfortunately,
//my brother still takes forever. Sometimes I have to take his turn for him. In that case, take a look at the
//method above, "playerUnresponsive", for replacing a player with an automated version.

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