Oh, I got hot sause all over my bazito!

You know what this is? It's a brain sucker. You know what it's doing? Filing its tax return

If you wish to make an apple pie from scratch, you must first invent apple pie

The Adventures of Little Ed Brave

Tell airport security your name is McCannister because you can hide anything in a cannister.

You know what? Nobody notices when this changes anyway.

There are 10 types of people in the world: Those who understand binary, and STFU

What happens in a black hole stays in a black hole

The black hole draws you inexorably inward. Time slows. You are likely to be eaten by a grue.

I'd diddle little umdidlie... if she weren't my half-sister.

Abortion prevents pedophilia. In more ways than one!
Get Firefox!
I wrote a haiku

which I was about to share,

but then I thought, "screw it."
Level 1

Notice to all users of the Holodeck:

There are safety protocols in place that cannot be deactivated without the approval of two commanding officers or the captain to protect users of the Holodeck from potential harm. However, every time the Holodeck is ever used in a nontrivial manner, no matter what the safety protocols say, the Holodeck turns into a deathtrap.

Unless you believe yourself to be adept at constructing a forcefield from your communicator and 19th century Earth tools, or you're at the very least not wearing a red shirt, you are strongly advised not to attempt to use the Holodeck until a designer comes up with a safety protocol that doesn't kill you whenever somebody looks at it funny. Even when you're not on the holodeck. Or in the same quadrant. Or time period.

In fact, if you are wearing a red shirt, Starfleet may not be the job for you


Category: Work

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Permalink 09/06/08 at 08:23:51 am, by Ed, 128 words   English (US)
Categories: Work, Games

So my first game has been released. It's right here. I've worked on other things, and even Girls Gone Mobile has long since gone out the door, but this is the first real game I've done by myself, and it's out the door!

It's nice that I've completed something and I can actually see it right there! My past programming jobs have never been so visible to me. People are buying this thing! Schweet!

Anyway, I've moved on to the next project, which isn't actually my own game, but it's adding multiplayer support to a game we have, which is quite a task.

Oh, and I've also got ZSNES working on my system, and it even has sound, too, so good news there. Time to play FF.



Permalink 08/23/08 at 08:53:22 am, by Ed, 246 words   English (US)
Categories: Work, Games, Media, Programming

I've been working on a game called "Sid Meier's Civ IV: War of Two Cities" at work for about a month and a half now. Essentially it's a 1-dimensional version of rock-paper-scissors (by itself a 0-Dimensional game, seeing as how you're not moving).

Essentially, you create either Infantry, Ranged, or Mobile units which then meet the enemy's similar units and "battle" in the middle. It's more interesting than that, but in its essence, it is rock-paper-scissor.

In this screenshot, you can see it looks very 2D, but don't let the hills fool you, it's very one-dimensional. You can't jump or anything. Your units can only travel in one direction: Towards the enemy. Here you see a blue Mobile unit (elephant) attacking coming to attack the player's city. Uh-oh, there aren't any defending units (except the wall, of course)!

Actually, looking at that screenshot, I see that it's inaccurate. Player units are blue, and enemy units are red. Strange that the elephant is blue and walking towards the player's city. It's an uprising! The peasants are revolting! Or, the elephants, or something.

Anyway, since I've been working on it for so long, it got me thinking about what other games could do with a dimensional change.

Just make sure you don't accidentally castle.

At least you can keep going.

But here's the kicker. I was thinking, "What about something like Hopscotch?" But oh, that already exists.

1D Hopscotch

Now, doesn't that just seem kinda lame?

Naughty Exceptions

Permalink 08/19/08 at 08:57:35 am, by Ed, 207 words   English (US)
Categories: Work, Programming

I was looking for help on some intricacies of how exceptions work in C++ today for work. For those who are unaware, exceptions are "thrown" whenever something unexpected or illegal happens in a program. For example, if you try to divide by zero, an illegal exception would be thrown, and you, as the programmer, would have to catch it. If you didn't your program would crash.

So anyway, I was looking up how to catch a specific type of exception, and I found a good forum that usually has good answers. But it wasn't the answers that prompted me to write this post. It was the Google ads on the bottom:

Ads by Google:

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Kernel C++ Developer Jobs
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Humiliate Your Spouse
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Throw Pillow
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So if your spouse tries to do anything illegal, you can just throw pillow and catch them in the act, I guess.

Finding my way home

Permalink 06/23/08 at 04:39:20 pm, by Ed, 90 words   English (US)
Categories: Work

I had to take the bus home today. For those of you who don't know, Bridget usually drives me home after work. For those of you who now know that but don't know the next thing, Bridget got a job and her first day was today. So I had to jay-walk across two highways, take a wrong bus, end up in Southdale, catch a bus back to Eden Prairie Center, and walk home along Preserve Boulevard. And that's still better than what the metro transit website told me to do:

Pain in the butt

Permalink 04/24/08 at 06:52:41 am, by Ed, 174 words   English (US)
Categories: School, Work

So I was in the scene shop a couple days ago, moving rocks. Big, boulder-y rocks. I bent to pick one up, and my back went out. I couldn't stand up again from the pain. I had to walk around bent at a 90-degree angle if at all. Mostly I had to move on all fours or lay on my back.

After a few minutes, I was able to eventually stand up and get down to ground level (one thing I didn't mention, which I suppose I probably should, is that I was in the prop area, and I was moving Styrofoam rocks).

It's gotten better since then, but it's definitely still noticeable. The fun thing was that for the rest of the day, I didn't have to do much work in the scene shop though. I think I've got an out next time I don't want to do any manual labor. 'Cuz nobody checked or anything, they just had me sit down and gave me a couple advil and left me to be. :)

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